Software design studio — Kathmandu

Software that
carries weight.

We design and build web and mobile products for small teams, and stay with them long after launch.

Start a project
What we build

Product design

Interfaces that stay clear as the product grows — research, flows, and screens.

Web apps

Fast, maintainable products. From the first version to the one that scales.

Mobile apps

Native-feel iOS and Android apps, built by people who use them daily.

Work
How we work

We're small on purpose. You talk to the people writing the code — no account managers, no handoffs. We plan in weeks, ship in increments, and sweat the parts most studios skip: the loading state, the empty state, the edge case nobody filed a ticket for.

  1. Survey

    A week of questions. What the product has to do, who it's for, what's already been tried, and where the real constraints sit. You get a written scope and a fixed estimate — not a proposal deck.

  2. Route

    Flows and screens for the paths that matter, in enough fidelity to argue with. We settle the hard interaction questions here, while they're still cheap to change.

  3. Build

    Weekly increments on a real URL or a real device build. You see the product every week, in the state it's actually in, and you can steer.

  4. Carry

    Launch isn't the finish line. We stay on for the bug reports, the store rejections, the dependency bumps, and the second version — the part most studios hand off.

Studio

yakcraft works out of Kathmandu, across European mornings and American evenings. Small teams, long engagements, and a strong preference for products we'd use ourselves.

Based in
Kathmandu, Nepal
Time zone
NPT · GMT+5:45
Platforms
Web, iOS, Android
Engagements
From four weeks
Questions

How small is small?

Small enough that the person answering your email is the person writing your code. If a project needs more hands than we have, we'll say so rather than staff up around you.

Do you work with existing codebases?

Often. Taking over something half-built is its own skill, and it's one we like. We'll spend the first week reading before we propose changing anything.

What does it cost?

We quote a fixed price per phase after the survey week, so you're never approving an open-ended hourly bill. If the scope changes, we re-quote before doing the work, not after.

Who owns the code?

You do — repository, designs, infrastructure, all of it, from the first commit. Nothing sits on a yakcraft account that you can't take with you.

What if we just need a second opinion?

That's a fine reason to write. A short technical review or a design critique is a real engagement, and sometimes it's the only one you need.

Contact

Tell us what you're building.

Send a short note about the project and where it's stuck. We'll tell you honestly whether we're the right studio for it.